

The team winning the race is the team with more map pressure at any given time, demanding a response from their opponents.


A tribute never spawns at the same place two times in a row There are very specific rules for the tributes spawning behavior:.Shots from the first temple wave deal 400 damage per shot and increase by 60 per temple wave.

The last 5 will fire rapidly and require no hero at the temple The duration of a temple phase (if held without interruptions) is 35 seconds until all shots are fired.The next temples will activate exactly 2 minutes after the last shot has been fired.The first two temples always spawn at the same positions:.Increase Movement Speed by 30% for 3 seconds.Entangles, deactivates and deals 70(+7 per minute ingame) damage to enemy structures and rapidly kills minions.Spawn a Plant Overgrowth with 1250 (+80 per minute ingame) health points.After 1.5 seconds all enemies in the target area will turn into plant zombies for 3 seconds.Following nights occur 3:20 minutes after the last one (2nd night at 4:50, 3rd night at 8:10,….).With every minute passed ingame, the maximum duration of the next Dragon Knight increases by 2 seconds.Death of the Dragon Knight: Explodes for 50 damage (+15 per minute ingame, max 60 enhancements) and knocks enemies back.Deals 24 damage (+100% vs buildings) (+15 per minute ingame, max 60 enhancements) scorches earth for 10 damage every 0.5 seconds (+100% vs buildings) (+1 per minute ingame, max 60 enhancements) for 4 seconds, cooldown: 6 seconds Dragon Breath: Spits fire in a cone, burning his enemies and scorching the ground.Inflicts 160 damage (+100% vs buildings) (+20 per minute, max 60 enhancements), Casting range: 7, Distance for cancelling: 5, cooldown: 8 Furious Charge: Charges towards an enemy and kicks him away.Auto-attack: 100 damage (+20 per minute, max 60 enhancements) (+100% vs buildings), range 2, 1 attack per second.The next shrines will spawn 2 minutes after the Dragon Knight has been defeated.The shrines will spawn for the first time at 1:15.2 minutes after both golems were killed the mines will get active again.After a team has handed in all dubloons, Blackheart will disappear for 45 seconds.Blackheart appears at 1:15 the first time.The first chests spawn after 50 seconds.After a camp has been captured, there are different timings when they will reappear:.Mercenaries spawn the very first time at the 2 minute mark.Here we’ve summed up the most important facts about the different maps: Mercenaries: Ever asked yourself why some players know exactly when to capture a camp, where the next tribute will spawn or when the next objective will occur? Well, this happens because the battlegrounds follow specific rules and some people know these rules by heart (or at least have them on a paper in front of them).
